Gelatinous Cubes – Congealing and Melting

As soon as I started understanding BlendShape options for some of these models, I really wanted to dig into programmatically using them for some interesting effects.  First up is a gelatinous cube that starts out melted and waits for a player to get into proximity.  Currently, it only moves to its idle animation, but there will be FIERCE combat eventually.  And not all gel-creatures will start in this state.  Some will likely roam around, hungry for adventurers.  Some might fall from the ceiling with a plop, or squish out of a hole.  And this is just one type of critter that will be around to sway our Labyrintheer from his or her mission.

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