As soon as I started understanding BlendShape options for some of these models, I really wanted to dig into programmatically using them for some interesting effects. First up is a gelatinous cube that starts out melted and waits for a player to get into proximity. Currently, it only moves to its idle animation, but there will be FIERCE combat eventually. And not all gel-creatures will start in this state. Some will likely roam around, hungry for adventurers. Some might fall from the ceiling with a plop, or squish out of a hole. And this is just one type of critter that will be around to sway our Labyrintheer from his or her mission.