Sidestepping

It’s been a bit since I posted last, but that doesn’t mean nothing has been happening.  There’s been some good progress on controls (which is actually kind of a pain in Unity), some work on mob AI (they attack now, animate properly, and even have sound), and some various fixes and clean ups in the code and the project base.

Additionally, I’ve started a second project that I hope will eventually be used in Labyrintheer, as well as be available for anyone to use on the Unity Asset Store.  More details to follow, but I’m hoping to have a really complete and useful package.  Only time will tell, I guess.

Lastly, the second project won’t consume all of my development time, so there should still be (semi-)regular updates on the blog about what’s going on.

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