Torches and particle systems

Well, for now I’ve decided that I want to do a truly top-down (TD) graphical style.  I think this suits me well since I am not an artist.  Hotline Miami is a good example of this, as opposed to a traditional isometric “top-down” view that is common in RPGs.  So, I’ll need to make some new placeholder graphics for the main guy, but at least it’ll give me a lot more freedom with the tilesets.

I was considering how to make TD torches with a particle system.  I recently saw this video on Unity particle systems by the awesome Daniel Moran over at Makin’ Stuff Look Good in Unity.  Oddly, making a decent TD torch isn’t as easy as I would’ve expected, but it wasn’t terribly difficult.  I also have a script attached that adds a flicker-type effect and also slowly changes the color of the light generated by the torch, lerped across a gradient over time.

So, this is what the torches look like currently:

It’s a work in progress, but by all means leave a comment here or on Facebook if you have any comments, critique, or suggestions.

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