First entirely unique rooms in the game

Screen Shot 2016-08-03 at 9.31.22 PM

A couple of the first unique rooms in the game (interestingly this screenshot shows two of the same room – oops!) with lighting from a single torch.

Tiled and Tiled2Unity are both saviors, but neither come without a few major question marks.  Interestingly, right now every time I import a new room into my project, I have to reimport the tileset, even though it doesn’t change at all.  Not quite sure what’s up with that.  But it’s a minor headache.

I’ve switched to a properly top-down perspective player character as well.  It’s a place holder with no animation, but it gives a better feel for scope, motion, and lighting.  The movement script is a bit weak, and something funky is going down with the rotation of the sprite – sometimes he just rotates eternally for no good reason after coming to a stop.  It’s the joy of figuring out these little things that cause development time to increase.

Remember, great ideas don’t always lead to great code.  Hell, great code doesn’t even always lead to great code, and first attempt code is rarely great.

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