Well, I’ve overcome the first major hurdle for cave/dungeon lighting. It’s no longer haphazardly sprawled about – it’s now at wall vertices. Next step – put in on the line segments instead and randomize them a bit more.
Well, I’ve overcome the first major hurdle for cave/dungeon lighting. It’s no longer haphazardly sprawled about – it’s now at wall vertices. Next step – put in on the line segments instead and randomize them a bit more.