Update: Navigation

So I finally got the NavMesh functional with waypoints and mob movement.


I do need to pare down the waypoints in long corridors, especially since I’d like to increase the number of corridors and lower the number of rooms for a given labyrinth size.  But…  progress!


I also need to work on spawning – there sure are a lot of Icy Cubes down in the lower left corridor.  I do believe the spawning mechanics are off a bit.

Icy Gel

Hopefully this week, all spawning and path-related AI will be resolved.