So I finally got the NavMesh functional with waypoints and mob movement.
I do need to pare down the waypoints in long corridors, especially since I’d like to increase the number of corridors and lower the number of rooms for a given labyrinth size. But… progress!
I also need to work on spawning – there sure are a lot of Icy Cubes down in the lower left corridor. I do believe the spawning mechanics are off a bit.
Hopefully this week, all spawning and path-related AI will be resolved.
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