Update: Navigation

So I finally got the NavMesh functional with waypoints and mob movement.

screen-shot-2016-12-10-at-11-10-07-pm

I do need to pare down the waypoints in long corridors, especially since I’d like to increase the number of corridors and lower the number of rooms for a given labyrinth size.  But…  progress!

screen-shot-2016-12-10-at-11-10-58-pm

I also need to work on spawning – there sure are a lot of Icy Cubes down in the lower left corridor.  I do believe the spawning mechanics are off a bit.

Icy Gel

Hopefully this week, all spawning and path-related AI will be resolved.

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