Still playing with some new Unity 2020 features, still dabbling on Labyrintheer as well as a few other projects. Learning a bit of Machine Learning just for fun, figuring out the ins and outs of HDRP and RT, and generally using this lovely COVID pandemic as time to reset a bit and figure out what I actually want to develop sooner rather than later.
For whatever it may be worth to you, if you are interested in Machine Learning, either specific to Unity, or more generally, I cannot recommend Penny deByl’s courses on Udemy highly enough. All of her courses are great, and the ML and AI courses are no different.
While the course is ostensibly about Unity and the development takes place within Unity, it isn’t specific to the Unity ML-Agents (though there are sections for that). The bulk of the course is geared toward developing your own agents and brains in C#, which is fantastic whether you want to use Unity’s ML-Agents or not.
In the immediate now, I’ve been working on some Unity code to create a system of CCTVs and monitors to show them. It’s a core component of a potential game idea I’m futzing with at the moment. I expect to have some pictures or videos in the next week or two to show off. Until then, Happy Thanksgiving 2020.
So… how’s things? Yeah, that’s cool. I’m over here playing with Archimatix (AX) and it’s pretty much the best thing ever. I’ve been watching this great tool develop over the past several months (though the dev has been working on it for much, much longer than that), and I have to say that I am incredibly impressed. I’ve been fooling around with tutorials and random stuff for the past day to see how things can fit into Labyrintheer.
If you recall my earlier posts on the topic, I am not an artist. I am especially not a 3D modeler. Much of what I’ve been able to accomplish thus far has been thanks to the incredibly awesome 3D assets provided by InfinityPBR. I’ve seriously considered how I’d ever get those sweet, custom models for some of the things I’ve considered in Labyrintheer over the past few years, and AX is the answer (I hope).
I’ve been messing with some of the node types just to get a feel for it, and one of the things I wanted to be able to do was some oddly modern, organic shapes as structures and “art” statues in some areas – mostly towns and wilderness, but not so much dungeons and caves. This was my first attempt at using the FreeCurve node to knock out from a block and have a very open and extremely simple thing.
Ignore the robot – I don’t think that Labyrintheer is going to have robots. But Robot Kyle is the AX spokesbot and it here just for scale.
While this won’t make it into the game, I don’t think, I plan to use this concept to create monoliths that showcase the twelve elements in the game. This was actually an attempt at using something like a freehand drawn Fibonacci spiral as a cutout. It didn’t do quite what I expected it to, but that’s part of the true fun with AX… the things that don’t work the way you expect, but give you interesting new ideas.
At any rate, I’m sure I’ll be posting about AX now and then and maybe even showing off some assets that could end up in the game. But for now I cannot recommend Archimatix highly enough for any Unity developer or artist. It’s an utterly fantastic tool.
I’m a sucker for unique ideas and people bucking the status quo. Today, I read about Kingsway for the first time. The idea of an OSRPG (Operating System Role-Playing Game) is definitely unusual. I’ve played an RPG built entirely in Excel. That was pretty unique. But a game that mimics an operating system makes me smirk. Of course, how enjoyable it will be is yet to be seen, but kudos to Andrew Morrish for a new twist in gaming. I’ll be keeping an eye on this.